The Party purchased Ortaire, yucked it up a bit with the celebrating citizens then left town in pursuit of the four raiders. The Party was confused by this as in the past year, they forgot that detail.Įverything went off without a hitch. This throws the witches off of him as he is not doing anything but "losing" and sulking. He is pretending to be an angry abolitionist. He publicly withdrew his private invitation to the party to visit his home. Vitus decides to sell the Party's scheme with a bit of acting. On the off chance the party is planning a trick, the coven has charmed some guards ready to kill them all at the first sign of turnabout. Buying a slave to get vengeance is excellent in their mind. By the witches' reckoning, the Party is being virtuous by hosting a bash to celebrate slavery. Vitus's slaves managed to get close to the PC with the elves and they all realized this is all a rouse to annoy the witches. To hype this up, they met with the town's exchequer and turned in the letter for 4,000 lbs of silver and proceeded to lubricate the disappointed townies with free beer. This would be fine punishment for the raider, menial work and all that. They also announced their intention to take Ortaire by purchasing him and now it's time to drink on it. They marched into the square where the planned Mock Triumph was to be held and announced that it was illegal. Click here for information and stats on the Party. So, we are "now", at the being of this session. They also want to rescue Ortaire but know that this will trigger another round with the witches. The player have realized that letter is a problem in a couple of ways and mean to be rid of it. The letter is being waved around at any and all Imperial trouble the party encountered. This was intended for them to purchase a boat, but they didn't do that. The party has an ace-in-the-hole, a letter from the Emperor granting them 4,000 lbs of silver. They have focused on taking a shot at rescuing Ortaire. They have a side goal of disrupting anything that looks untoward. He tried to reach out the party but failed. The witches have engineered this situation so that they can kill him if he acts. There is a Senator hanging out in town, his name is Vitus. They are hanging out in the square to see which of these three thing will happen. They have been presented an third choice as he will be auctioned as a slave and if that happens, no one will listen to him. The raiders plan on rescuing or killing Ortaire to make sure he doesn't blow them in. The players are only aware of them because the witches took a pot shot at them. Ortaire has four compatriots, other raiders that are skulking around town. Additionally, they have charmed three of the town guards to be on the look out for the Party if they try to free Ortaire. They are magic users who tend to strike from the shadows and they've annihilated the upper echelons of the town's leadership. These witches support the Empire in all ways, including slavery. The Empire is human-centric with all demi-humans being cast as evil-doers. They are deeply conservative and support the Empire. Click the link for their story and character stats. The main threat are 3 witches of the Coven of Ash. There are many groups lurking in the background. One of the raiders was shipped north for a hanging, while the second surviving raider, Ortaire was thrown in chains for a mock triumph before being sold into slavery. The party is in the city of Nace after turning in a couple of raiders that ambushed them. Since this campaign died out over a year ago, let's have a recap. We went back to the Peninsula of Plenty, my Romanesque campaign. On Wednesday night, I managed to get in 3 hours+ of an impromptu session of D&D.
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